... at home
Surround sound is a technique for enriching the fidelity and depth of sound by using multiple audio channels from speakers that surround the listener and provides a more realistic audio environment for a home or movie theater compared to the classic stereo configuration.
2D
Mono:
The first audio reproduction used one microphone and one speaker. Subsequently, more microphones were used all mixed into the same monophonic channel.
Stereo, 2.0:
In the late 1950s, stereo players and phonograph records
emerged using left and right channels for a more pleasing sound experience.
The prevailing standard of audio reproduction remains the CD
with 2-channel stereo sound. Technical innovations notwithstanding, there is
still only one good place to hear the recording (at the peak of the isosceles
triangle based on the speakers). This "sweet spot" gives fascinating
stereophony both in width and depth. You have a box seat in the comfort of your
own home, and can listen to events in the concert hall as if directly through a
horizontal aperture.
Surround quadraphonic 4.0:
In the 1970s, four-channel sound appeared but was never
popular
Surround 5.1:
Today, the most common surround system is the 5.1 layout,
which uses six channels in a 2D horizontal plane around the listener at ear
level. It comprises left, right and center front channels along with left and
right channels toward the rear, plus subwoofer.
While surround reproduction broadens the horizontal
perspective, the sound retains the two-dimensional image of stereophony.
3D
However, the human ear has keen directional sensors that
perceive sound not only from side to side, but above and below. The reflection
of even the subtlest sounds from ceiling and floor will reliably tell us how
large a room we are in. And at a concert, we naturally hear the orchestral brass
sounding from a higher platform, with the choir behind them and the organ in a
gallery further above ...Three-dimensional portrayal of sound is thus an
important step forward and in fact an absolute prerequisite in the quest for
natural music reproduction at home.
Compared to the 2D horizontal plane of speakers at ear height, immersive Sound adds speakers on the wall or in the ceiling to create a true 3D effect. In 2010, using existing workflows and delivery formats, Auro-3D introduced the first end-to-end immersive sound solution
Auro-3D:
Auro-3D is an immersive 3D audio format developed by the Belgium-based company Auro Technologies.
Dolby atmos
Number and positions
of speakers
When defining a speaker
configuration for Immersive Sound, it is important to take all these elements
into account. This is exactly what happened when defining the Auro-3D
compatible systems, starting from Auro 8.0 Various tests and studies have shown
that at least a cube, using quadraphonic Height layer on top of a quadraphonic
ear-level layer, is needed to reproduce a convincing 3D space (cube) . The Top
or Height layer needs to be positioned with approximately 30º elevation to
achieve a consistent sound field and avoid that the different layers become too
distinct, reducing the naturalness of the experience (see 2.2.2) As a result,
all Auro-3D speaker setups include this important Height layer, capable of
reproducing the vertical stereo field all around the listener. As part of the
foundation of the format they are as such also defined as channels in all
Auro-3D formats, allowing for easy to-produce and predictable, consistent
results during the reproduction.
In cinema, Dolby Atmos provides
only 2 such channels, which are then positioned directly above the listening
area. This has two effects:
a) overhead channels cannot
contain the allimportant reflections that define a truly, natural 3D sound
field
b) the distance with the Surround
layer becomes too big (ca 45º-60º elevation), eliminating the vertical
stereo-effect.
As a consequence, these channels
become ‘detached’, greatly reducing their ability to reproduce natural sound,
especially with ambiance-rich content such as sports events or music. In the
Home version of Atmos, the Top channels are even limited to be used for
rendering of objects (or object-clusters) only, reducing the possibilities for
natural, life-like sound even further since a real Immersive Sound field can
not be achieved with a 2D Surround bed combined with distinctly placed sounds
in 3D.
All Auro-3D speaker setups, from
Auro 8.0 up to Auro 13.1 and AuroMax 26.1, contain at least the 4 Height
speakers that are crucial to reproduce a natural-sounding immersive and true 3D
sound field, delivering a consistent and compatible experience with all Auro-3D
content. The additional speakers, including the third layer above the listener
(the Top), are useful to maintain the optimum experience as the room grows.
Dolby Atmos, however, starts with
5.1.2, using only 2 Top speakers placed above the listener, with limited added
experience as it is not able to fully reproduce a real 3D space. The experience
when playing back the same content over the various setups, from 5.1.2 to to
5.1.4, 7.1.2, 7.1.4, etc… can therefore vary dramatically and leaves content
makers as such with a more ‘unpredictable’ result.
Channel-based
configurations
Type |
Dimensions |
Channels |
mono |
|
1 |
stereo |
1D |
2 |
surround |
2D |
6 (5.1) |
surround |
2D |
6 (2-2-2) |
surround |
2D |
6 (6.0) |
surround |
2D |
8 (7.1) |
immersive |
3D |
10 (5.1 + 4 height) |
immersive |
3D |
12 (7.1 + 4 height) |
immersive |
3D |
12 (5.1 + 5 height + 1 top) |
immersive |
3D |
14 (7.1 + 6 height) |
immersive |
3D |
14 (7.1 + 5 height + 1 top) |