Other Surround Options
Dolby
Stereo
With several modifications from the above
"diamond", weobtain a much more effective plan, one that's at the
heart of most motionpicture stereophony, from Fantasia's Fantasound, through
theearly 50's CinemaScope films, andending up with DolbyStereo™. The Left and
Right channels have been moved back to thefront. In this case they're rather
closer together than you'd choose formusic, keeping in scale with the widest
screen a motion picture would beprojected on in a room of these proportions.
That constraint producesscreen-left and screen right as the widest positions.
Everything else noton the screen is suggested by a monophonic
"Surround" channel, played onas many speakers as you can manage.
There are designs that avoid some ofthe "comb-filter effect" that playback
of the same signal on multispeakers will introduce, and other ways to diffuse
the signal so that itbecomes omniphonic, hard to locate, just a vague
impression of sound fromthe sides and rear, without any accurate positional
clues.
Dolby
Stereois not really multi-tracked. All the mix ends up on a standard
stereopair, usually called: Lt and Rt. What is to be heardfrom the C channel
will eventually end up as an identical signal at thesame phase in both Lt and
Rt (the so-called "sum" signal). What is to beheard from the surround
channel is mixed into Lt and Rt at the same level,but 180 degrees out of phase
(the so-called "difference" signal). As longas only one or two sounds
are to be located simultaneously at any givenmoment, a special circuit called
"logic" steers what signal goes where,and reduces the crosstalk
inherent in all "matrix" methods. More than twosounds at once, and
you get a vague blur of sound all around. For theparticular purposes of film
sound, especially when the engineers havemonitored through the matrix and can
judge the final results, it can do areasonable job of suggesting a real four
track experience. For music it'sa tradeoff, often a major one.
"Depth"
Quad
No sooner had stereo been introduced to the
masses in 1958,there were fools like me thinking about the next steps. Bert
Whyte praised three channel stereo. Four-trackequipment came about more easily
than three . The question arose: "where do you put the extra channels?.
The microphones are positioned in front of
the sound sources in a similar diamond shaped pattern. The left and right
channels are moved wider apart thanyou'd use with 2-tk stereo, and the center
is filled not once but twice!. For playback you duplicate the positionings as
you see here. If a person wereto walk about while speaking, in and around the
microphones, there wouldbe an uncanny ability to judge exactly where s/he was
at any moment if youlistened with this "Depth" Quad arrangement. It
may not work over a verywide angle, it's certainly not as "surrounding"
as some of the otherschemes here. But it is a charming way to duplicate a
soundfield instartlingly realistic ways.
The close speaker would be best if mounted
rather low, so the center distant track will notbe blocked. The mikes don't
need the same finesse. It's effective todeepen the positions even more if you
have the room. I first tried it witha deeper than wide arrangement, and that
was pretty cool.
Diamond
Surround Quad" -- a por old idea
Here's another "diamond"
arrangement for four channels:Left-Side, Center, Right-Side and Rear (similar
to what's called: LCRS). Offshoots of this one have been widely popular, as it
isthe basis for the Dolby Stereo matrix that we've all enjoyed many times(Dolby
carefully moves the sides up front). Electro-Voice was an earlyadvocate of the
above, but this was before "logic steering" circuitssimulated full
stereo separation. Sansui used a similar plan at the coreof their decent QS
quadraphonic system's "Regular Matrix." But theyfinally adopted the
much worse "obvious quad" layout scheme, in a rushback to the
corners, feh. Most of the ill-fated quadra-phonies made thesame mistake,
although they added logic circuits to help enhance thelimited separation
(nothing filled in the big "holes"). CBS/Sony had aworse scheme
called "SQ", which needs a bit more space to speak about, sowe'll put
that tale on a related matrix-wars page HERE. There's additionaltech background
on matrix surround systems HERE.
Not
many fourchannel systems stayed with this "diamond" plan. There were
problems. Theangle between adjacent speakers is a rather unrealistic 90
degrees. Everhear stereo with the speakers that far apart? Yep, no
"fusion" betweenthem, a hard to ignore
"hole-in-the-middle", as it's usually called. Withthe "Diamond
Quad" scheme you get four of those black holes, four largesectors in which
no sound source seems to be located. One might place"filling in"
speakers with fancy logic circuits that derive the best-guesssignals that would
be expected when the actual channels are outputting aparticular pattern.
Klipsch did this with his Heresy speakers to fill thelarge gap in the
stereophony that two corner speakers caused. We spokeabout that earlier, and,
yes, my center speaker is one of those Model-Hfor heresy designs: meant only
for along-the-wall placement, and not thebass response of the bigger monsters.
But without four morespeakers to try to fill in the holes (eight in all!) this idea doesn'twork too well. Another problem is that when you face forward it'sdifficult to tell what's coming from exactly in front of you versusexactly behind you.
Tetrahedral
Surround Plan A – 4 Channels
Now and again the suggestion
of"Tetrahedral" channel placement arises, Phoenix like, from the
ashes. Itusually goes like this: "Say, if we've got FOUR separate
channels, why notcreate a 3-D solid of sound, using a FOUR-sided tetrahedron!
We can placeone channel in each of the four corners of the 'hedron, use a
microphonewith four directional elements aiming in each of the four directions,
mount the speakers the same way. Then we can have sounds come from anydirection
at all!" Great! Certainly is a lovely notion on paper. Exceptthere's
something worrying here: a speaker in every corner. Haven't wealready seen that
no matter how obvious an approach this is, it comes upas an argument with
"holes" in it, to turn a phrase?
If
fourindependent channels are insufficient to cover a flat 360 degree plane, certainly
there's little hope they can cover more than that, like aspherical 360 sound
space. Good grief (you're right), there's no hope atall (they don't), it sounds
lousy. A favored configuration is the above"Plan A" (from Outer
Space...? ;^). Note how the LF speaker is located down on the floor, then the
next channel, RF is mounted up high in itscorner, and around we go, down, up.
Neat, huh? Compare the result with thefolly of "Obvious Quad". Only
now the angle between each speaker is more than 110 degrees. You liked thebig
holes in the middle with 90 degree spacing, you're gonna love it --nearly 120
degrees of pure emptiness! We've destroyed what little "fusion"there
existed before in front, as the pair along any wall must span thefull diagonal
length of that wall. No surprise to find black holes allover the place.
Evenso, there are somebenefits to record
with suchfour-element microphones, like the famous Calrec. By matrix
manipulationsof the sum and difference type we can "extract" the
equivalent of adirectional mike aimed in any spherical direction. You can
capture anevent with many recording channels, four per soundfield mike, and
thenlater trim and fine-tune the mike aiming points. No, you can't
effectivelyreposition the mikes, but it still is a most flexible scheme of
eventcapture. If you have enough channels of monitoring, perhaps eight or more (Octophonic
Sound, anyone?), and place these into a more modestconfiguration, you might be
able to come up with a workable soundspace ofenvironmental sound.
Tetrahedral
Surround Plan B – 4 Channels
But if you're stuck with only four channels
forreproduction, there's not much more you can do about the up-down,
or"third axis". Here's another scheme, Plan B, above which tries to
squarethe circle, trisect the angle, invent perpetual motion, and on down
tooblivion. Is it just me, or isn't this one kinda nervous making? I mean,would
you mind having a large loudspeaker suspended right over your head,aiming down
at you? Great for "the voice of God" effects! Of course one ofthe six
channels in IMAX theaters does exactly this. At least they havefive other
tracks, so the main expanse of the screen is better handledthat the above plan,
with only three channels left to define 360 degrees.Yes, that's gonna lead to
more of those blackholes, who says we haven'tdiscovered "all the missing
dark matter" in the Universe?
In any case, I've put the cart in front of
thehorse here. Our hearing apparatus is very weak at detecting up-downmovement
and locations. I could have added another experiment to try in Digression II
above. It'seasy enough to do. With your two channel stereo turn your head over
to theside by 90 degrees, one ear aiming down, one up. Now listen to the
twospeakers, one effectively "above" your head, the other
"below". What'swrong with this picture? Do you hear much separation?
Close your eyes andlisten carefully. Play some "ping-pong" stereo
material, or have a friendrotate the balance or level controls so the sound
definitely moves backand forth between the speakers. How's it sound? Straighten
up and compare.Unless you do have an extra ear on top of your head, I suspect
you'll comeaway from this a little less excited by the prospects of 3-D
sphericalsurround sound. I was. The test here works better outdoors, where
thereare no clues from reflections on walls or ceiling. More honest test
thatway, unless you have an anechoic chamber handy.
The
othersuggestion for a test, with a tiny noisemaker, a "cricket "or
"clicker"should be repeated here. Have the sounds be moved from below
to above atthe same left-right angle. See what differences can be heard. Try itoutdoors.
Compare with front rear motion or arbitrary jumps, and near tofar motion and
jumps. We have to be sure about what we can easily detectand what we can't. Our
eyes will deceive us, both ways: we can hear"phantom center" sounds
between two speakers equidistant from us, our eyestell us the space is empty.
Our eyes see speakers above and below, but ourears are not so sure it's mostly
guesswork. It's by coming up withconcepts that look good to the eye we blunder
both ways. We come up withplans that can't be heard well, and never consider
the plans our ears willreally enjoy. It's another case of how easily we can
fool ourselves, especially if we've invested a lot of time and money in an idea
resting onacoustic folly. Please trust your ears as you navigate these
rockynarrows. Do everything "double-blind", with verification by
others whoseem to have excellent hearing. Find out what works for you, in any
case, even when the lights are out, and it's every ear for itself...
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